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pokemon
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Any of the 151 gen 1 Pokémon above the prompt to feed, pet and evolve, with a Poké Ball for each running subagent and 135 animated attacks.
Pinned commit
No commit pinned yet
Review notes
Listed from the community catalogue awesome-claude-code-mods (https://github.com/karanb192/awesome-claude-code-mods) on 2026-10-06. Not reviewed by modsforClaude.com yet: the hooked events and what it uses come from that catalogue's automated scan of the source.
What a scan found
✓
Reads your prompts
✓
Sees tool calls
✓
Stores data
✓
Shows something on screen
Reported by an automated scan of the source, not checked by a person yet.
How to install
This mod is not in the official Claude directory, so you load it straight from its source on GitHub. modsforClaude.com is an unofficial community site: we do not host, repackage or install anything. Read the source and the review on this page first.
Terminal
Desktop app
In the terminal
Clone the repository and start Claude Code with the mod. It stays loaded for that session.
git clone https://github.com/dgokcin/claude-pokemon-mod
claude --plugin-dir ./claude-pokemon-mod
In the desktop app
Clone the repository into a folder you keep:
git clone https://github.com/dgokcin/claude-pokemon-mod ~/claude-mods/claude-pokemon-mod
Add that folder to CLAUDE_CODE_PLUGIN_DIRS in the env block of ~/.claude/settings.json, then start a new session in the Code tab. On Windows, with your own user name:
"env": {
"CLAUDE_CODE_PLUGIN_DIRS": "C:\\Users\\you\\claude-mods\\claude-pokemon-mod"
}
On macOS and Linux:
"env": {
"CLAUDE_CODE_PLUGIN_DIRS": "~/claude-mods/claude-pokemon-mod"
}
Already loading other mods this way? Add the folder to the same value, separated by ; on Windows or : on macOS and Linux.
Not working, or want to change its settings? How to load a Claude Code mod walks through every step.
A pixel Pokémon that lives at the right edge of the band above the prompt
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